SCALARS AND VECTORS

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Scalars:

  1. Examples:
    • Temperature
    • Time
    • Mass
    • Energy
    • Speed

Vectors:

  1. Quantities with both magnitude and direction.
  2. Represented graphically with arrows.
  3. Examples:
    • Displacement
    • Velocity
    • Acceleration
    • Force
    • Momentum

Key Differences:

  1. Direction: Vectors have direction, scalars don’t.
  2. Addition: Vectors require vector addition, scalars use regular addition.
  3. Multiplication: Vectors require dot product or cross product, scalars use regular multiplication.

Vector Operations:

  1. Addition: Head-to-tail method or parallelogram law.
  2. Subtraction: Reverse direction and add.
  3. Scalar multiplication: Multiply magnitude, keep direction.
  4. Dot product (scalar): a · b = |a| |b| cos(θ).
  5. Cross product (vector): a × b = |a| |b| sin(θ) n.

Vector Properties:

  1. Magnitude (length): |a|.
  2. Direction: θ (angle with x-axis).
  3. Unit vector: a / |a|.
  4. Zero vector: 0 (no magnitude or direction).

Real-World Applications:

  1. Physics: Motion, forces, energy.
  2. Engineering: Stress, strain, fluid dynamics.
  3. Navigation: Direction, velocity, acceleration.
  4. Computer Graphics: 3D modeling, animation.

Mathematical Representations:

  1. Component form: a = (x, y, z).
  2. Matrix representation.
  3. Polar coordinates: (r, θ).

Important Theorems:

  1. Pythagorean theorem (vector addition).
  2. Triangle inequality (vector magnitude).
  3. Cauchy-Schwarz inequality (dot product).

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